Tech
    name = "SHP_ENRG_BOUND_MAN"
    description = "SHP_ENRG_BOUND_MAN_DESC"
    short_description = "SHIP_HULL_UNLOCK_SHORT_DESC"
    category = "SHIP_HULLS_CATEGORY"
    researchcost = 420 * [[TECH_COST_MULTIPLIER]]
    researchturns = 5
    prerequisites = [
        "LRN_GRAVITONICS"
        "SHP_ENRG_FRIGATE"
    ]
    unlock = Item type = ShipHull name = "SH_FRACTAL_ENERGY"
    graphic = "icons/ship_hulls/fractal_energy_hull_small.png"

#include "/scripting/common/base_prod.macros"
