Special
    name = "HEAD_ON_A_SPIKE_SPECIAL"
    description = "HEAD_ON_A_SPIKE_SPECIAL_DESC"
    spawnrate = 0.0
    effectsgroups = [
        EffectsGroup
            scope = Source
            activation = Source
            effects = [
                SetMaxDefense value = Value + 1
                SetMaxShield value = Value + 1
            ]

        EffectsGroup
            scope = And [
                Ship
                Not OwnedBy empire = Source.Owner
                OwnedBy affiliation = AnyEmpire
                WithinDistance distance = 100 condition = Source
            ]
        stackinggroup = "HEAD_ON_A_SPIKE_SPECIAL_EFFECT"
        effects = [
            SetMaxShield value = Value - 1
            SetMaxStructure value = Value -1 
            SetDamage partname = "SR_WEAPON_1_1" value = Value - 1
            SetDamage partname = "SR_WEAPON_1_2" value = Value - 1
            SetDamage partname = "SR_WEAPON_1_3" value = Value - 1
            SetDamage partname = "SR_WEAPON_1_4" value = Value - 1
            SetDamage partname = "SR_WEAPON_2_1" value = Value - 1
            SetDamage partname = "SR_WEAPON_2_2" value = Value - 1
            SetDamage partname = "SR_WEAPON_2_3" value = Value - 1
            SetDamage partname = "SR_WEAPON_2_4" value = Value - 1
            SetDamage partname = "SR_WEAPON_3_1" value = Value - 1
            SetDamage partname = "SR_WEAPON_3_2" value = Value - 1
            SetDamage partname = "SR_WEAPON_3_3" value = Value - 1
            SetDamage partname = "SR_WEAPON_3_4" value = Value - 1
            SetDamage partname = "SR_WEAPON_4_1" value = Value - 1
            SetDamage partname = "SR_WEAPON_4_2" value = Value - 1
            SetDamage partname = "SR_WEAPON_4_3" value = Value - 1
            SetDamage partname = "SR_WEAPON_4_4" value = Value - 1
        ]
    ]
    graphic = "icons/sitrep/empire_eliminated.png"
