# Makefile.in generated by automake 1.7.9 from Makefile.am.
# src/bzflag/Makefile.  Generated from Makefile.in by configure.

# Copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003
# Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.



srcdir = .
top_srcdir = ../..

pkgdatadir = $(datadir)/bzflag
pkglibdir = $(libdir)/bzflag
pkgincludedir = $(includedir)/bzflag
top_builddir = ../..

am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
INSTALL = /usr/bin/install -c
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_HEADER = $(INSTALL_DATA)
transform = $(program_transform_name)
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
build_triplet = i686-pc-linux-gnu
host_triplet = i686-pc-linux-gnu
target_triplet = i686-pc-linux-gnu
ACLOCAL = ${SHELL} /home/timr/work/bzflag/bzflag-2.0.2.20050318/missing --run aclocal-1.7
AMDEP_FALSE = #
AMDEP_TRUE = 
AMTAR = ${SHELL} /home/timr/work/bzflag/bzflag-2.0.2.20050318/missing --run tar
AR = ar
AR_FLAGS = 
AUTOCONF = ${SHELL} /home/timr/work/bzflag/bzflag-2.0.2.20050318/missing --run autoconf
AUTOHEADER = ${SHELL} /home/timr/work/bzflag/bzflag-2.0.2.20050318/missing --run autoheader
AUTOMAKE = ${SHELL} /home/timr/work/bzflag/bzflag-2.0.2.20050318/missing --run automake-1.7
AWK = gawk
BEOS_FALSE = 
BEOS_TRUE = #
BUGGY_MIPSPRO_FALSE = 
BUGGY_MIPSPRO_TRUE = #
BUILDZLIB_FALSE = 
BUILDZLIB_TRUE = #
BUILD_REGEX_FALSE = #
BUILD_REGEX_TRUE = 
BZADMIN_INCLUDED_FALSE = #
BZADMIN_INCLUDED_TRUE = 
BZFLAG_VERSION = 2.0.2
CC = ccache gcc
CCACHE = /usr/bin/ccache
CCDEPMODE = depmode=gcc3
CFLAGS = -g -O2
CLIENT_INCLUDED_FALSE = #
CLIENT_INCLUDED_TRUE = 
CONFIG = 
CPP = ccache gcc -E
CPPFLAGS =  -Wall -W -mcpu=i686
CURL_CFLAGS = 
CURL_LIBS = -L/usr/lib -lcurl -lidn -lssl -lcrypto -ldl -lssl -lcrypto -ldl -lz
CURSES_LIB = -lncurses
CXX = ccache g++
CXXCPP = ccache g++ -E
CXXDEPMODE = depmode=gcc3
CXXFLAGS = -g -O2 -DBZ_BUILD_DATE=20050318 -ffast-math -fno-exceptions -fsigned-char
CYGPATH_W = echo
DEBUG_FALSE = 
DEBUG_TRUE = #
DEFS = -DHAVE_CONFIG_H
DEPDIR = .deps
ECHO_C = 
ECHO_N = -n
ECHO_T = 
EGREP = grep -E
EXEEXT = 
GLIBS = -lGLU -lGL -lXi -lXxf86vm -lXext  -lSM -lICE -lX11  
HASPOD2MAN = yes
HASPOD2MAN_FALSE = #
HASPOD2MAN_TRUE = 
HASWHOAMI = yes
HAVE_CURSES_FALSE = #
HAVE_CURSES_TRUE = 
HAVE_KRB5_FALSE = 
HAVE_KRB5_TRUE = #
HAVE_SDL_FALSE = #
HAVE_SDL_TRUE = 
INSTALL_DATA = ${INSTALL} -m 644
INSTALL_DATA_DIR = /usr/local/share/bzflag
INSTALL_PROGRAM = ${INSTALL}
INSTALL_SCRIPT = ${INSTALL}
INSTALL_STRIP_PROGRAM = ${SHELL} $(install_sh) -c -s
IRIX_FALSE = 
IRIX_TRUE = #
KRB5_CFLAGS = 
KRB5_CONFIG = no
KRB5_LIBS = 
LDFLAGS =   -L/usr/X11R6/lib
LIBDIR = $(top_srcdir)/lib
LIBOBJS = 
LIBS = -ladns -lm 
LINUX_FALSE = #
LINUX_TRUE = 
LN_S = ln -s
LTLIBOBJS = 
MACOS_FALSE = 
MACOS_TRUE = #
MAJOR_VERSION = 2
MAKEINFO = ${SHELL} /home/timr/work/bzflag/bzflag-2.0.2.20050318/missing --run makeinfo
MINOR_VERSION = 0
OBJEXT = o
PACKAGE = bzflag
PACKAGE_BUGREPORT = 
PACKAGE_NAME = 
PACKAGE_STRING = 
PACKAGE_TARNAME = 
PACKAGE_VERSION = 
PATH_SEPARATOR = :
PC_FALSE = #
PC_TRUE = 
PPC_FALSE = 
PPC_TRUE = #
RANLIB = ranlib
SDL_CFLAGS = -I/usr/include/SDL -D_REENTRANT
SDL_CONFIG = /usr/bin/sdl-config
SDL_LIBS = -L/usr/lib -lSDL -lpthread
SET_MAKE = 
SHELL = /bin/sh
SOLARIS_FALSE = 
SOLARIS_TRUE = #
STRIP = 
VERSION = 2.0.2.20050318
WIN32_FALSE = 
WIN32_TRUE = #
WINDRES = :
X_CFLAGS = 
X_EXTRA_LIBS = 
X_LIBS =  -L/usr/X11R6/lib
X_PRE_LIBS =  -lSM -lICE
ac_ct_CC = gcc
ac_ct_CXX = g++
ac_ct_RANLIB = ranlib
ac_ct_STRIP = 
ac_ct_WINDRES = :
am__fastdepCC_FALSE = #
am__fastdepCC_TRUE = 
am__fastdepCXX_FALSE = #
am__fastdepCXX_TRUE = 
am__include = include
am__leading_dot = .
am__quote = 
bindir = ${exec_prefix}/bin
build = i686-pc-linux-gnu
build_alias = 
build_cpu = i686
build_os = linux-gnu
build_vendor = pc
datadir = ${prefix}/share
desktopdir = /usr/local/share/applications
exec_prefix = ${prefix}
host = i686-pc-linux-gnu
host_alias = 
host_cpu = i686
host_os = linux-gnu
host_vendor = pc
includedir = ${prefix}/include
infodir = ${prefix}/info
install_sh = /home/timr/work/bzflag/bzflag-2.0.2.20050318/install-sh
libdir = ${exec_prefix}/lib
libexecdir = ${exec_prefix}/libexec
localstatedir = ${prefix}/var
mandir = ${prefix}/man
oldincludedir = /usr/include
prefix = /usr/local
program_transform_name = s,x,x,
sbindir = ${exec_prefix}/sbin
sharedstatedir = ${prefix}/com
sysconfdir = ${prefix}/etc
target = i686-pc-linux-gnu
target_alias = 
target_cpu = i686
target_os = linux-gnu
target_vendor = pc
bin_PROGRAMS = bzflag

MAINTAINERCLEANFILES = \
	Makefile.in


EXTRA_bzflag_SOURCES = \
	ClientAuthentication.cxx	\
	ClientAuthentication.h		\
	LoginMenu.cxx			\
	LoginMenu.h


#KRB5 = ClientAuthentication.cxx	\
#	ClientAuthentication.h		\
#	LoginMenu.cxx			\
#	LoginMenu.h


bzflag_SOURCES = \
	ActionBinding.cxx		\
	ActionBinding.h			\
	AudioMenu.cxx			\
	AudioMenu.h			\
	AutoPilot.cxx			\
	BackgroundRenderer.cxx		\
	BackgroundRenderer.h		\
	BaseLocalPlayer.cxx		\
	BaseLocalPlayer.h		\
	CacheMenu.cxx			\
	CacheMenu.h			\
	ComposeDefaultKey.cxx		\
	ComposeDefaultKey.h		\
	ControlPanel.cxx		\
	ControlPanel.h			\
	DisplayMenu.cxx			\
	DisplayMenu.h			\
	Downloads.cxx			\
	Downloads.h			\
	EffectsMenu.cxx			\
	EffectsMenu.h			\
	EntryZone.cxx			\
	EntryZone.h			\
	FlashClock.cxx			\
	FlashClock.h			\
	ForceFeedback.cxx		\
	ForceFeedback.h			\
	FormatMenu.cxx			\
	FormatMenu.h			\
	GuidedMissleStrategy.cxx	\
	GuidedMissleStrategy.h		\
	GUIOptionsMenu.cxx		\
	GUIOptionsMenu.h		\
	HelpMenu.cxx			\
	HelpMenu.h			\
	HUDDialog.cxx			\
	HUDDialog.h			\
	HUDDialogStack.cxx		\
	HUDDialogStack.h		\
	HUDRenderer.cxx			\
	HUDRenderer.h			\
	HUDui.cxx			\
	HUDui.h				\
	HUDuiControl.cxx		\
	HUDuiControl.h			\
	HUDuiDefaultKey.cxx		\
	HUDuiDefaultKey.h		\
	HUDuiLabel.cxx			\
	HUDuiLabel.h			\
	HUDuiList.cxx			\
	HUDuiList.h			\
	HUDuiTextureLabel.cxx		\
	HUDuiTextureLabel.h		\
	HUDuiTypeIn.cxx			\
	HUDuiTypeIn.h			\
	JoinMenu.cxx			\
	JoinMenu.h			\
	InputMenu.cxx			\
	InputMenu.h			\
	KeyboardMapMenu.cxx		\
	KeyboardMapMenu.h		\
	LocalPlayer.cxx			\
	LocalPlayer.h			\
	MainMenu.cxx			\
	MainMenu.h			\
	MainWindow.cxx			\
	MainWindow.h			\
	MenuDefaultKey.h		\
	MenuDefaultKey.cxx		\
	motd.h				\
	motd.cxx			\
	OptionsMenu.cxx			\
	OptionsMenu.h			\
	Player.cxx			\
	Player.h			\
	Plan.cxx			\
	Plan.h			\
	QuickKeysMenu.cxx		\
	QuickKeysMenu.h			\
	QuitMenu.cxx			\
	QuitMenu.h			\
	RadarRenderer.cxx		\
	RadarRenderer.h			\
	Region.cxx			\
	Region.h			\
	RegionPriorityQueue.cxx		\
	RegionPriorityQueue.h		\
	RemotePlayer.cxx		\
	RemotePlayer.h			\
	RobotPlayer.cxx			\
	RobotPlayer.h			\
	RoofTops.cxx			\
	RoofTops.h			\
	Roster.cxx			\
	Roster.h			\
	SaveWorldMenu.cxx		\
	SaveWorldMenu.h			\
	SceneBuilder.cxx		\
	SceneBuilder.h			\
	SceneRenderer.cxx		\
	SegmentedShotStrategy.cxx	\
	SegmentedShotStrategy.h		\
	ServerCommandKey.cxx		\
	ServerCommandKey.h		\
	ServerLink.cxx			\
	ServerLink.h			\
	ServerMenu.cxx			\
	ServerMenu.h			\
	ServerStartMenu.cxx		\
	ServerStartMenu.h		\
	ShockWaveStrategy.cxx		\
	ShockWaveStrategy.h		\
	ShotPath.cxx			\
	ShotPath.h			\
	ShotPathSegment.cxx		\
	ShotPathSegment.h		\
	ShotStats.cxx			\
	ShotStats.h			\
	ShotStatsDefaultKey.cxx		\
	ShotStatsDefaultKey.h		\
	ShotStatistics.h		\
	ShotStatistics.cxx		\
	ShotStrategy.cxx		\
	ShotStrategy.h			\
	SilenceDefaultKey.cxx		\
	SilenceDefaultKey.h		\
	TargetingUtils.cxx		\
	TargetingUtils.h		\
	TrackMarks.cxx			\
	TrackMarks.h			\
	Weapon.cxx			\
	Weapon.h			\
	WeatherRenderer.h		\
	WeatherRenderer.cxx		\
	World.cxx			\
	World.h				\
	WorldBuilder.cxx		\
	WorldBuilder.h			\
	WorldPlayer.cxx			\
	WorldPlayer.h			\
	bzflag.cxx			\
	callbacks.cxx			\
	callbacks.h			\
	clientCommands.cxx		\
	commands.h			\
	daylight.cxx			\
	daylight.h			\
	playing.cxx			\
	playing.h			\
	sound.cxx			\
	sound.h				\
	stars.cxx			\
	stars.h				\
	$(KRB5)


#RESOURCE = bzflag.res
RESOURCE = 
ZLIB = -lz

#ZLIB = ../zlib/libz.a

#NACLIB = \
#	../platform/MacOSX/libMac.a


REGEX = \
	../regex/libregex.a


LDADD = \
	../3D/lib3D.a			\
	../game/libGame.a		\
	../net/libNet.a			\
	../obstacle/libObstacle.a	\
	$(NACLIB)			\
	../platform/libPlatform.a	\
	../ogl/libGLKit.a		\
	../scene/libSceneDB.a		\
	../geometry/libGeometry.a	\
	../mediafile/libMediaFile.a	\
	../common/libCommon.a		\
	$(REGEX)			\
	$(ZLIB)				\
	$(KRB5_LIBS)			\
	$(RESOURCE)			\
	$(SDL_LIBS)			\
	$(CURL_LIBS)			\
	$(GLIBS)			\
	../date/libDate.a


# This is required to hook in ogg/vorbis libraries
#	$(ALIBS)
AM_CPPFLAGS = -I$(top_srcdir)/include $(X_CFLAGS) $(SDL_CFLAGS)
subdir = src/bzflag
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
CONFIG_HEADER = $(top_builddir)/include/config.h
CONFIG_CLEAN_FILES =
bin_PROGRAMS = bzflag$(EXEEXT)
#bin_PROGRAMS =
PROGRAMS = $(bin_PROGRAMS)

am__bzflag_SOURCES_DIST = ActionBinding.cxx ActionBinding.h \
	AudioMenu.cxx AudioMenu.h AutoPilot.cxx BackgroundRenderer.cxx \
	BackgroundRenderer.h BaseLocalPlayer.cxx BaseLocalPlayer.h \
	CacheMenu.cxx CacheMenu.h ComposeDefaultKey.cxx \
	ComposeDefaultKey.h ControlPanel.cxx ControlPanel.h \
	DisplayMenu.cxx DisplayMenu.h Downloads.cxx Downloads.h \
	EffectsMenu.cxx EffectsMenu.h EntryZone.cxx EntryZone.h \
	FlashClock.cxx FlashClock.h ForceFeedback.cxx ForceFeedback.h \
	FormatMenu.cxx FormatMenu.h GuidedMissleStrategy.cxx \
	GuidedMissleStrategy.h GUIOptionsMenu.cxx GUIOptionsMenu.h \
	HelpMenu.cxx HelpMenu.h HUDDialog.cxx HUDDialog.h \
	HUDDialogStack.cxx HUDDialogStack.h HUDRenderer.cxx \
	HUDRenderer.h HUDui.cxx HUDui.h HUDuiControl.cxx HUDuiControl.h \
	HUDuiDefaultKey.cxx HUDuiDefaultKey.h HUDuiLabel.cxx \
	HUDuiLabel.h HUDuiList.cxx HUDuiList.h HUDuiTextureLabel.cxx \
	HUDuiTextureLabel.h HUDuiTypeIn.cxx HUDuiTypeIn.h JoinMenu.cxx \
	JoinMenu.h InputMenu.cxx InputMenu.h KeyboardMapMenu.cxx \
	KeyboardMapMenu.h LocalPlayer.cxx LocalPlayer.h MainMenu.cxx \
	MainMenu.h MainWindow.cxx MainWindow.h MenuDefaultKey.h \
	MenuDefaultKey.cxx motd.h motd.cxx OptionsMenu.cxx \
	OptionsMenu.h Player.cxx Player.h Plan.cxx Plan.h \
	QuickKeysMenu.cxx QuickKeysMenu.h QuitMenu.cxx QuitMenu.h \
	RadarRenderer.cxx RadarRenderer.h Region.cxx Region.h \
	RegionPriorityQueue.cxx RegionPriorityQueue.h RemotePlayer.cxx \
	RemotePlayer.h RobotPlayer.cxx RobotPlayer.h RoofTops.cxx \
	RoofTops.h Roster.cxx Roster.h SaveWorldMenu.cxx \
	SaveWorldMenu.h SceneBuilder.cxx SceneBuilder.h \
	SceneRenderer.cxx SegmentedShotStrategy.cxx \
	SegmentedShotStrategy.h ServerCommandKey.cxx ServerCommandKey.h \
	ServerLink.cxx ServerLink.h ServerMenu.cxx ServerMenu.h \
	ServerStartMenu.cxx ServerStartMenu.h ShockWaveStrategy.cxx \
	ShockWaveStrategy.h ShotPath.cxx ShotPath.h ShotPathSegment.cxx \
	ShotPathSegment.h ShotStats.cxx ShotStats.h \
	ShotStatsDefaultKey.cxx ShotStatsDefaultKey.h ShotStatistics.h \
	ShotStatistics.cxx ShotStrategy.cxx ShotStrategy.h \
	SilenceDefaultKey.cxx SilenceDefaultKey.h TargetingUtils.cxx \
	TargetingUtils.h TrackMarks.cxx TrackMarks.h Weapon.cxx \
	Weapon.h WeatherRenderer.h WeatherRenderer.cxx World.cxx \
	World.h WorldBuilder.cxx WorldBuilder.h WorldPlayer.cxx \
	WorldPlayer.h bzflag.cxx callbacks.cxx callbacks.h \
	clientCommands.cxx commands.h daylight.cxx daylight.h \
	playing.cxx playing.h sound.cxx sound.h stars.cxx stars.h \
	ClientAuthentication.cxx ClientAuthentication.h LoginMenu.cxx \
	LoginMenu.h
#am__objects_1 = ClientAuthentication.$(OBJEXT) \
#	LoginMenu.$(OBJEXT)
am_bzflag_OBJECTS = ActionBinding.$(OBJEXT) AudioMenu.$(OBJEXT) \
	AutoPilot.$(OBJEXT) BackgroundRenderer.$(OBJEXT) \
	BaseLocalPlayer.$(OBJEXT) CacheMenu.$(OBJEXT) \
	ComposeDefaultKey.$(OBJEXT) ControlPanel.$(OBJEXT) \
	DisplayMenu.$(OBJEXT) Downloads.$(OBJEXT) EffectsMenu.$(OBJEXT) \
	EntryZone.$(OBJEXT) FlashClock.$(OBJEXT) \
	ForceFeedback.$(OBJEXT) FormatMenu.$(OBJEXT) \
	GuidedMissleStrategy.$(OBJEXT) GUIOptionsMenu.$(OBJEXT) \
	HelpMenu.$(OBJEXT) HUDDialog.$(OBJEXT) HUDDialogStack.$(OBJEXT) \
	HUDRenderer.$(OBJEXT) HUDui.$(OBJEXT) HUDuiControl.$(OBJEXT) \
	HUDuiDefaultKey.$(OBJEXT) HUDuiLabel.$(OBJEXT) \
	HUDuiList.$(OBJEXT) HUDuiTextureLabel.$(OBJEXT) \
	HUDuiTypeIn.$(OBJEXT) JoinMenu.$(OBJEXT) InputMenu.$(OBJEXT) \
	KeyboardMapMenu.$(OBJEXT) LocalPlayer.$(OBJEXT) \
	MainMenu.$(OBJEXT) MainWindow.$(OBJEXT) \
	MenuDefaultKey.$(OBJEXT) motd.$(OBJEXT) OptionsMenu.$(OBJEXT) \
	Player.$(OBJEXT) Plan.$(OBJEXT) QuickKeysMenu.$(OBJEXT) \
	QuitMenu.$(OBJEXT) RadarRenderer.$(OBJEXT) Region.$(OBJEXT) \
	RegionPriorityQueue.$(OBJEXT) RemotePlayer.$(OBJEXT) \
	RobotPlayer.$(OBJEXT) RoofTops.$(OBJEXT) Roster.$(OBJEXT) \
	SaveWorldMenu.$(OBJEXT) SceneBuilder.$(OBJEXT) \
	SceneRenderer.$(OBJEXT) SegmentedShotStrategy.$(OBJEXT) \
	ServerCommandKey.$(OBJEXT) ServerLink.$(OBJEXT) \
	ServerMenu.$(OBJEXT) ServerStartMenu.$(OBJEXT) \
	ShockWaveStrategy.$(OBJEXT) ShotPath.$(OBJEXT) \
	ShotPathSegment.$(OBJEXT) ShotStats.$(OBJEXT) \
	ShotStatsDefaultKey.$(OBJEXT) ShotStatistics.$(OBJEXT) \
	ShotStrategy.$(OBJEXT) SilenceDefaultKey.$(OBJEXT) \
	TargetingUtils.$(OBJEXT) TrackMarks.$(OBJEXT) Weapon.$(OBJEXT) \
	WeatherRenderer.$(OBJEXT) World.$(OBJEXT) \
	WorldBuilder.$(OBJEXT) WorldPlayer.$(OBJEXT) bzflag.$(OBJEXT) \
	callbacks.$(OBJEXT) clientCommands.$(OBJEXT) daylight.$(OBJEXT) \
	playing.$(OBJEXT) sound.$(OBJEXT) stars.$(OBJEXT) \
	$(am__objects_1)
bzflag_OBJECTS = $(am_bzflag_OBJECTS)
bzflag_LDADD = $(LDADD)
##bzflag_DEPENDENCIES = \
##	../3D/lib3D.a \
##	../game/libGame.a \
##	../net/libNet.a \
##	../obstacle/libObstacle.a \
##	../platform/libPlatform.a \
##	../ogl/libGLKit.a \
##	../scene/libSceneDB.a \
##	../geometry/libGeometry.a \
##	../mediafile/libMediaFile.a \
##	../common/libCommon.a \
##	bzflag.res \
##	../date/libDate.a
#bzflag_DEPENDENCIES = \
#	../3D/lib3D.a \
#	../game/libGame.a \
#	../net/libNet.a \
#	../obstacle/libObstacle.a \
#	../platform/libPlatform.a \
#	../ogl/libGLKit.a \
#	../scene/libSceneDB.a \
#	../geometry/libGeometry.a \
#	../mediafile/libMediaFile.a \
#	../common/libCommon.a \
#	../date/libDate.a
###bzflag_DEPENDENCIES = \
###	../3D/lib3D.a \
###	../game/libGame.a \
###	../net/libNet.a \
###	../obstacle/libObstacle.a \
###	../platform/MacOSX/libMac.a \
###	../platform/libPlatform.a \
###	../ogl/libGLKit.a \
###	../scene/libSceneDB.a \
###	../geometry/libGeometry.a \
###	../mediafile/libMediaFile.a \
###	../common/libCommon.a \
###	bzflag.res \
###	../date/libDate.a
##bzflag_DEPENDENCIES = \
##	../3D/lib3D.a \
##	../game/libGame.a \
##	../net/libNet.a \
##	../obstacle/libObstacle.a \
##	../platform/MacOSX/libMac.a \
##	../platform/libPlatform.a \
##	../ogl/libGLKit.a \
##	../scene/libSceneDB.a \
##	../geometry/libGeometry.a \
##	../mediafile/libMediaFile.a \
##	../common/libCommon.a \
##	../date/libDate.a
#bzflag_DEPENDENCIES = \
#	../3D/lib3D.a \
#	../game/libGame.a \
#	../net/libNet.a \
#	../obstacle/libObstacle.a \
#	../platform/libPlatform.a \
#	../ogl/libGLKit.a \
#	../scene/libSceneDB.a \
#	../geometry/libGeometry.a \
#	../mediafile/libMediaFile.a \
#	../common/libCommon.a \
#	../regex/libregex.a \
#	bzflag.res \
#	../date/libDate.a
bzflag_DEPENDENCIES = \
	../3D/lib3D.a \
	../game/libGame.a \
	../net/libNet.a \
	../obstacle/libObstacle.a \
	../platform/libPlatform.a \
	../ogl/libGLKit.a \
	../scene/libSceneDB.a \
	../geometry/libGeometry.a \
	../mediafile/libMediaFile.a \
	../common/libCommon.a \
	../regex/libregex.a \
	../date/libDate.a
##bzflag_DEPENDENCIES = \
##	../3D/lib3D.a \
##	../game/libGame.a \
##	../net/libNet.a \
##	../obstacle/libObstacle.a \
##	../platform/MacOSX/libMac.a \
##	../platform/libPlatform.a \
##	../ogl/libGLKit.a \
##	../scene/libSceneDB.a \
##	../geometry/libGeometry.a \
##	../mediafile/libMediaFile.a \
##	../common/libCommon.a \
##	../regex/libregex.a \
##	bzflag.res \
##	../date/libDate.a
#bzflag_DEPENDENCIES = \
#	../3D/lib3D.a \
#	../game/libGame.a \
#	../net/libNet.a \
#	../obstacle/libObstacle.a \
#	../platform/MacOSX/libMac.a \
#	../platform/libPlatform.a \
#	../ogl/libGLKit.a \
#	../scene/libSceneDB.a \
#	../geometry/libGeometry.a \
#	../mediafile/libMediaFile.a \
#	../common/libCommon.a \
#	../regex/libregex.a \
#	../date/libDate.a
###bzflag_DEPENDENCIES = \
###	../3D/lib3D.a \
###	../game/libGame.a \
###	../net/libNet.a \
###	../obstacle/libObstacle.a \
###	../platform/libPlatform.a \
###	../ogl/libGLKit.a \
###	../scene/libSceneDB.a \
###	../geometry/libGeometry.a \
###	../mediafile/libMediaFile.a \
###	../common/libCommon.a \
###	../zlib/libz.a \
###	bzflag.res \
###	../date/libDate.a
##bzflag_DEPENDENCIES = \
##	../3D/lib3D.a \
##	../game/libGame.a \
##	../net/libNet.a \
##	../obstacle/libObstacle.a \
##	../platform/libPlatform.a \
##	../ogl/libGLKit.a \
##	../scene/libSceneDB.a \
##	../geometry/libGeometry.a \
##	../mediafile/libMediaFile.a \
##	../common/libCommon.a \
##	../zlib/libz.a \
##	../date/libDate.a
####bzflag_DEPENDENCIES = \
####	../3D/lib3D.a \
####	../game/libGame.a \
####	../net/libNet.a \
####	../obstacle/libObstacle.a \
####	../platform/MacOSX/libMac.a \
####	../platform/libPlatform.a \
####	../ogl/libGLKit.a \
####	../scene/libSceneDB.a \
####	../geometry/libGeometry.a \
####	../mediafile/libMediaFile.a \
####	../common/libCommon.a \
####	../zlib/libz.a \
####	bzflag.res \
####	../date/libDate.a
###bzflag_DEPENDENCIES = \
###	../3D/lib3D.a \
###	../game/libGame.a \
###	../net/libNet.a \
###	../obstacle/libObstacle.a \
###	../platform/MacOSX/libMac.a \
###	../platform/libPlatform.a \
###	../ogl/libGLKit.a \
###	../scene/libSceneDB.a \
###	../geometry/libGeometry.a \
###	../mediafile/libMediaFile.a \
###	../common/libCommon.a \
###	../zlib/libz.a \
###	../date/libDate.a
##bzflag_DEPENDENCIES = \
##	../3D/lib3D.a \
##	../game/libGame.a \
##	../net/libNet.a \
##	../obstacle/libObstacle.a \
##	../platform/libPlatform.a \
##	../ogl/libGLKit.a \
##	../scene/libSceneDB.a \
##	../geometry/libGeometry.a \
##	../mediafile/libMediaFile.a \
##	../common/libCommon.a \
##	../regex/libregex.a \
##	../zlib/libz.a \
##	bzflag.res \
##	../date/libDate.a
#bzflag_DEPENDENCIES = \
#	../3D/lib3D.a \
#	../game/libGame.a \
#	../net/libNet.a \
#	../obstacle/libObstacle.a \
#	../platform/libPlatform.a \
#	../ogl/libGLKit.a \
#	../scene/libSceneDB.a \
#	../geometry/libGeometry.a \
#	../mediafile/libMediaFile.a \
#	../common/libCommon.a \
#	../regex/libregex.a \
#	../zlib/libz.a \
#	../date/libDate.a
###bzflag_DEPENDENCIES = \
###	../3D/lib3D.a \
###	../game/libGame.a \
###	../net/libNet.a \
###	../obstacle/libObstacle.a \
###	../platform/MacOSX/libMac.a \
###	../platform/libPlatform.a \
###	../ogl/libGLKit.a \
###	../scene/libSceneDB.a \
###	../geometry/libGeometry.a \
###	../mediafile/libMediaFile.a \
###	../common/libCommon.a \
###	../regex/libregex.a \
###	../zlib/libz.a \
###	bzflag.res \
###	../date/libDate.a
##bzflag_DEPENDENCIES = \
##	../3D/lib3D.a \
##	../game/libGame.a \
##	../net/libNet.a \
##	../obstacle/libObstacle.a \
##	../platform/MacOSX/libMac.a \
##	../platform/libPlatform.a \
##	../ogl/libGLKit.a \
##	../scene/libSceneDB.a \
##	../geometry/libGeometry.a \
##	../mediafile/libMediaFile.a \
##	../common/libCommon.a \
##	../regex/libregex.a \
##	../zlib/libz.a \
##	../date/libDate.a
bzflag_LDFLAGS =

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	./$(DEPDIR)/ClientAuthentication.Po \
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	./$(DEPDIR)/FlashClock.Po \
	./$(DEPDIR)/ForceFeedback.Po \
	./$(DEPDIR)/FormatMenu.Po \
	./$(DEPDIR)/GUIOptionsMenu.Po \
	./$(DEPDIR)/GuidedMissleStrategy.Po \
	./$(DEPDIR)/HUDDialog.Po \
	./$(DEPDIR)/HUDDialogStack.Po \
	./$(DEPDIR)/HUDRenderer.Po ./$(DEPDIR)/HUDui.Po \
	./$(DEPDIR)/HUDuiControl.Po \
	./$(DEPDIR)/HUDuiDefaultKey.Po \
	./$(DEPDIR)/HUDuiLabel.Po ./$(DEPDIR)/HUDuiList.Po \
	./$(DEPDIR)/HUDuiTextureLabel.Po \
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	./$(DEPDIR)/RemotePlayer.Po \
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	./$(DEPDIR)/Roster.Po ./$(DEPDIR)/SaveWorldMenu.Po \
	./$(DEPDIR)/SceneBuilder.Po \
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	./$(DEPDIR)/SegmentedShotStrategy.Po \
	./$(DEPDIR)/ServerCommandKey.Po \
	./$(DEPDIR)/ServerLink.Po ./$(DEPDIR)/ServerMenu.Po \
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	./$(DEPDIR)/ShockWaveStrategy.Po \
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include ./$(DEPDIR)/ActionBinding.Po
include ./$(DEPDIR)/AudioMenu.Po
include ./$(DEPDIR)/AutoPilot.Po
include ./$(DEPDIR)/BackgroundRenderer.Po
include ./$(DEPDIR)/BaseLocalPlayer.Po
include ./$(DEPDIR)/CacheMenu.Po
include ./$(DEPDIR)/ClientAuthentication.Po
include ./$(DEPDIR)/ComposeDefaultKey.Po
include ./$(DEPDIR)/ControlPanel.Po
include ./$(DEPDIR)/DisplayMenu.Po
include ./$(DEPDIR)/Downloads.Po
include ./$(DEPDIR)/EffectsMenu.Po
include ./$(DEPDIR)/EntryZone.Po
include ./$(DEPDIR)/FlashClock.Po
include ./$(DEPDIR)/ForceFeedback.Po
include ./$(DEPDIR)/FormatMenu.Po
include ./$(DEPDIR)/GUIOptionsMenu.Po
include ./$(DEPDIR)/GuidedMissleStrategy.Po
include ./$(DEPDIR)/HUDDialog.Po
include ./$(DEPDIR)/HUDDialogStack.Po
include ./$(DEPDIR)/HUDRenderer.Po
include ./$(DEPDIR)/HUDui.Po
include ./$(DEPDIR)/HUDuiControl.Po
include ./$(DEPDIR)/HUDuiDefaultKey.Po
include ./$(DEPDIR)/HUDuiLabel.Po
include ./$(DEPDIR)/HUDuiList.Po
include ./$(DEPDIR)/HUDuiTextureLabel.Po
include ./$(DEPDIR)/HUDuiTypeIn.Po
include ./$(DEPDIR)/HelpMenu.Po
include ./$(DEPDIR)/InputMenu.Po
include ./$(DEPDIR)/JoinMenu.Po
include ./$(DEPDIR)/KeyboardMapMenu.Po
include ./$(DEPDIR)/LocalPlayer.Po
include ./$(DEPDIR)/LoginMenu.Po
include ./$(DEPDIR)/MainMenu.Po
include ./$(DEPDIR)/MainWindow.Po
include ./$(DEPDIR)/MenuDefaultKey.Po
include ./$(DEPDIR)/OptionsMenu.Po
include ./$(DEPDIR)/Plan.Po
include ./$(DEPDIR)/Player.Po
include ./$(DEPDIR)/QuickKeysMenu.Po
include ./$(DEPDIR)/QuitMenu.Po
include ./$(DEPDIR)/RadarRenderer.Po
include ./$(DEPDIR)/Region.Po
include ./$(DEPDIR)/RegionPriorityQueue.Po
include ./$(DEPDIR)/RemotePlayer.Po
include ./$(DEPDIR)/RobotPlayer.Po
include ./$(DEPDIR)/RoofTops.Po
include ./$(DEPDIR)/Roster.Po
include ./$(DEPDIR)/SaveWorldMenu.Po
include ./$(DEPDIR)/SceneBuilder.Po
include ./$(DEPDIR)/SceneRenderer.Po
include ./$(DEPDIR)/SegmentedShotStrategy.Po
include ./$(DEPDIR)/ServerCommandKey.Po
include ./$(DEPDIR)/ServerLink.Po
include ./$(DEPDIR)/ServerMenu.Po
include ./$(DEPDIR)/ServerStartMenu.Po
include ./$(DEPDIR)/ShockWaveStrategy.Po
include ./$(DEPDIR)/ShotPath.Po
include ./$(DEPDIR)/ShotPathSegment.Po
include ./$(DEPDIR)/ShotStatistics.Po
include ./$(DEPDIR)/ShotStats.Po
include ./$(DEPDIR)/ShotStatsDefaultKey.Po
include ./$(DEPDIR)/ShotStrategy.Po
include ./$(DEPDIR)/SilenceDefaultKey.Po
include ./$(DEPDIR)/TargetingUtils.Po
include ./$(DEPDIR)/TrackMarks.Po
include ./$(DEPDIR)/Weapon.Po
include ./$(DEPDIR)/WeatherRenderer.Po
include ./$(DEPDIR)/World.Po
include ./$(DEPDIR)/WorldBuilder.Po
include ./$(DEPDIR)/WorldPlayer.Po
include ./$(DEPDIR)/bzflag.Po
include ./$(DEPDIR)/callbacks.Po
include ./$(DEPDIR)/clientCommands.Po
include ./$(DEPDIR)/daylight.Po
include ./$(DEPDIR)/motd.Po
include ./$(DEPDIR)/playing.Po
include ./$(DEPDIR)/sound.Po
include ./$(DEPDIR)/stars.Po

.cxx.o:
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	else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; \
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	else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; \
	fi
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#	depfile='$(DEPDIR)/$*.Po' tmpdepfile='$(DEPDIR)/$*.TPo' \
#	$(CXXDEPMODE) $(depcomp) \
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