make_backend in SCENE; VRML::Scene=HASH(0x80d9bc8), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent does not exists
make_backend. VRML::Node=HASH(0x8644a48), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Group
make_backend. VRML::Node=HASH(0x8644988), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x863d294), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype NavigationInfo
make_backend. VRML::Node=HASH(0x863deb8), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x863ec44), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Background
make_backend. VRML::Node=HASH(0x863ed58), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype ProximitySensor
make_backend. VRML::Node=HASH(0x863fa18), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x863fc04), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86406a8), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86407d4), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype DirectionalLight
make_backend. VRML::Node=HASH(0x8642ec0), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8642de8), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8642d7c), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8642304), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x86415b4), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Sphere
make_backend. VRML::Node=HASH(0x8643cac), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8643bd4), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8643b08), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8643a9c), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x8643088), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Box
make_backend. VRML::Node=HASH(0x86447d8), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. PROTO
make_backend in SCENE; VRML::Scene=HASH(0x8645720), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent exists
make_backend. VRML::Node=HASH(0x8645744), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Group
make_backend in SCENE; VRML::Scene=HASH(0x80d9bc8), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent does not exists
make_backend. VRML::Node=HASH(0x8644a48), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8645498)
make_backend. Calling new_node for VRML::GLBackEndtype Group
make_backend. VRML::Node=HASH(0x8644988), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8659484)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x863d294), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8659ee0)
make_backend. Calling new_node for VRML::GLBackEndtype NavigationInfo
make_backend. VRML::Node=HASH(0x863deb8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a0b4)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x863ec44), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a0cc)
make_backend. Calling new_node for VRML::GLBackEndtype Background
make_backend. VRML::Node=HASH(0x863ed58), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a920)
make_backend. Calling new_node for VRML::GLBackEndtype ProximitySensor
make_backend. VRML::Node=HASH(0x863fa18), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a8a8)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x863fc04), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a8fc)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86406a8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a860)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86407d4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a800)
make_backend. Calling new_node for VRML::GLBackEndtype DirectionalLight
make_backend. VRML::Node=HASH(0x8642ec0), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a7ac)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8642de8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865b798)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8642d7c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865bb04)
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8642304), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865d6d0)
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x86415b4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865df00)
make_backend. Calling new_node for VRML::GLBackEndtype Sphere
make_backend. VRML::Node=HASH(0x8643cac), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865df9c)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8643bd4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a788)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8643b08), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865dfe4)
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8643a9c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865e050)
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x8643088), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865e068)
make_backend. Calling new_node for VRML::GLBackEndtype Box
make_backend. VRML::Node=HASH(0x86447d8), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. PROTO
make_backend in SCENE; VRML::Scene=HASH(0x8645720), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent exists
make_backend. VRML::Node=HASH(0x8645744), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865aaa0)
make_backend. Calling new_node for VRML::GLBackEndtype Group






make_backend is going to be called from api__setMFNode
make_backend in SCENE; VRML::Scene=HASH(0x80d9bc8), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent does not exists
make_backend. VRML::Node=HASH(0x8644a48), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8658b44)
make_backend. Calling new_node for VRML::GLBackEndtype Group
make_backend. VRML::Node=HASH(0x8644988), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86864ec)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x863d294), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8686504)
make_backend. Calling new_node for VRML::GLBackEndtype NavigationInfo
make_backend. VRML::Node=HASH(0x863deb8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8659ef8)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x863ec44), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a0a8)
make_backend. Calling new_node for VRML::GLBackEndtype Background
make_backend. VRML::Node=HASH(0x863ed58), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8687ad8)
make_backend. Calling new_node for VRML::GLBackEndtype ProximitySensor
make_backend. VRML::Node=HASH(0x863fa18), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8687a78)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x863fc04), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a8c0)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86406a8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a8d8)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86407d4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a8f0)
make_backend. Calling new_node for VRML::GLBackEndtype DirectionalLight
make_backend. VRML::Node=HASH(0x8642ec0), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8687a6c)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8642de8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a824)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8642d7c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865b7a4)
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8642304), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a800)
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x86415b4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865e1ac)
make_backend. Calling new_node for VRML::GLBackEndtype Sphere
make_backend. VRML::Node=HASH(0x8643cac), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865d52c)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8643bd4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86879ac)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8643b08), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865b9b4)
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8643a9c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865d6e8)
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x8643088), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8687bc8)
make_backend. Calling new_node for VRML::GLBackEndtype Box
make_backend. VRML::Node=HASH(0x86447d8), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. PROTO
make_backend in SCENE; VRML::Scene=HASH(0x8645720), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent exists
make_backend. VRML::Node=HASH(0x8645744), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865e044)
make_backend. Calling new_node for VRML::GLBackEndtype Group





make_backend is going to be called from api__setMFNode
make_backend in SCENE; VRML::Scene=HASH(0x80d9bc8), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent does not exists
make_backend. VRML::Node=HASH(0x8644a48), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x869d8ec)
make_backend. Calling new_node for VRML::GLBackEndtype Group
make_backend. VRML::Node=HASH(0x8644988), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x85b22bc)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x863d294), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x869cab0)
make_backend. Calling new_node for VRML::GLBackEndtype NavigationInfo
make_backend. VRML::Node=HASH(0x863deb8), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a799c), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. PROTO
make_backend in SCENE; VRML::Scene=HASH(0x86a7aec), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent exists
make_backend. VRML::Node=HASH(0x86a7c54), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9a80), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9bdc), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9df8), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Billboard
make_backend. VRML::Node=HASH(0x86a9dbc), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86aae64), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. NOT
make_backend. VRML::Node=HASH(0x863ec44), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8659eec)
make_backend. Calling new_node for VRML::GLBackEndtype Background
make_backend. VRML::Node=HASH(0x863ed58), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x863adc4)
make_backend. Calling new_node for VRML::GLBackEndtype ProximitySensor
make_backend. VRML::Node=HASH(0x863fa18), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x863ad58)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x863fc04), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8687a90)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86406a8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a8a8)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86407d4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a8fc)
make_backend. Calling new_node for VRML::GLBackEndtype DirectionalLight
make_backend. VRML::Node=HASH(0x8642ec0), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x863ad4c)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8642de8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a860)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8642d7c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8687a9c)
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8642304), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a8f0)
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x86415b4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8687be0)
make_backend. Calling new_node for VRML::GLBackEndtype Sphere
make_backend. VRML::Node=HASH(0x8643cac), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865bb1c)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8643bd4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x869d9e8)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8643b08), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a7ac)
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8643a9c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8686594)
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x8643088), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x863aeb4)
make_backend. Calling new_node for VRML::GLBackEndtype Box
make_backend. VRML::Node=HASH(0x86447d8), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. PROTO
make_backend in SCENE; VRML::Scene=HASH(0x8645720), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent exists
make_backend. VRML::Node=HASH(0x8645744), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865dffc)
make_backend. Calling new_node for VRML::GLBackEndtype Group
make_backend. VRML::Node=HASH(0x86a799c), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. PROTO
make_backend in SCENE; VRML::Scene=HASH(0x86a7aec), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent exists
make_backend. VRML::Node=HASH(0x86a7c54), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8631e00)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9a80), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ae1bc)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9bdc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86af4c4)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9df8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86af710)
make_backend. Calling new_node for VRML::GLBackEndtype Billboard
make_backend. VRML::Node=HASH(0x86a9dbc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86affb4)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86aae64), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. NOT
make_backend. VRML::Node=HASH(0x86a799c), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. PROTO
make_backend in SCENE; VRML::Scene=HASH(0x86a7aec), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent exists
make_backend. VRML::Node=HASH(0x86a7c54), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8694a34)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9a80), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c15c0)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9bdc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b57c4)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9df8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c162c)
make_backend. Calling new_node for VRML::GLBackEndtype Billboard
make_backend. VRML::Node=HASH(0x86a9dbc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c1650)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86aae64), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. NOT





make_backend is going to be called from api__setMFNode
make_backend in SCENE; VRML::Scene=HASH(0x80d9bc8), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent does not exists
make_backend. VRML::Node=HASH(0x8644a48), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x869d904)
make_backend. Calling new_node for VRML::GLBackEndtype Group
make_backend. VRML::Node=HASH(0x8644988), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a0d8)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x863d294), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ae0fc)
make_backend. Calling new_node for VRML::GLBackEndtype NavigationInfo
make_backend. VRML::Node=HASH(0x863deb8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8651b04)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a799c), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. PROTO
make_backend in SCENE; VRML::Scene=HASH(0x86a7aec), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent exists
make_backend. VRML::Node=HASH(0x86a7c54), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b3520)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9a80), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b5470)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9bdc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b54e8)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9df8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b55c0)
make_backend. Calling new_node for VRML::GLBackEndtype Billboard
make_backend. VRML::Node=HASH(0x86a9dbc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b5620)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86aae64), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. NOT
make_backend. VRML::Node=HASH(0x863ec44), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x869d8e0)
make_backend. Calling new_node for VRML::GLBackEndtype Background
make_backend. VRML::Node=HASH(0x863ed58), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ae30c)
make_backend. Calling new_node for VRML::GLBackEndtype ProximitySensor
make_backend. VRML::Node=HASH(0x863fa18), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86af500)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x863fc04), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x863ad70)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86406a8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8687a78)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86407d4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a8c0)
make_backend. Calling new_node for VRML::GLBackEndtype DirectionalLight
make_backend. VRML::Node=HASH(0x8642ec0), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ae264)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8642de8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a8d8)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8642d7c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x863ad7c)
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8642304), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a8fc)
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x86415b4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b0080)
make_backend. Calling new_node for VRML::GLBackEndtype Sphere
make_backend. VRML::Node=HASH(0x8643cac), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86879e8)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8643bd4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ae1c8)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8643b08), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8687a6c)
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8643a9c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x869d934)
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x8643088), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86af5e4)
make_backend. Calling new_node for VRML::GLBackEndtype Box
make_backend. VRML::Node=HASH(0x86447d8), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. PROTO
make_backend in SCENE; VRML::Scene=HASH(0x8645720), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent exists
make_backend. VRML::Node=HASH(0x8645744), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865e0b0)
make_backend. Calling new_node for VRML::GLBackEndtype Group
make_backend. VRML::Node=HASH(0x86b54ac), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86b3550), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x86b364c), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Sphere
make_backend. VRML::Node=HASH(0x86b54ac), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8649f84)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86b3550), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8649f0c)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x86b364c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8649f54)
make_backend. Calling new_node for VRML::GLBackEndtype Sphere
make_backend. VRML::Node=HASH(0x86b54ac), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8697368)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86b3550), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c5094)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x86b364c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8649f24)
make_backend. Calling new_node for VRML::GLBackEndtype Sphere





make_backend is going to be called from api__setMFNode
make_backend in SCENE; VRML::Scene=HASH(0x80d9bc8), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent does not exists
make_backend. VRML::Node=HASH(0x8644a48), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8694a34)
make_backend. Calling new_node for VRML::GLBackEndtype Group
make_backend. VRML::Node=HASH(0x8644988), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b5740)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x863d294), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b34d8)
make_backend. Calling new_node for VRML::GLBackEndtype NavigationInfo
make_backend. VRML::Node=HASH(0x863deb8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ae0a8)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a799c), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. PROTO
make_backend in SCENE; VRML::Scene=HASH(0x86a7aec), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent exists
make_backend. VRML::Node=HASH(0x86a7c54), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ae0fc)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9a80), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8694a1c)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9bdc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86a1a38)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9df8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c1614)
make_backend. Calling new_node for VRML::GLBackEndtype Billboard
make_backend. VRML::Node=HASH(0x86a9dbc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b35bc)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86b54ac), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b5548)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86b3550), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86973ec)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x86b364c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8649fcc)
make_backend. Calling new_node for VRML::GLBackEndtype Sphere
make_backend. VRML::Node=HASH(0x86aae64), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. NOT
make_backend. VRML::Node=HASH(0x863ec44), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b3448)
make_backend. Calling new_node for VRML::GLBackEndtype Background
make_backend. VRML::Node=HASH(0x863ed58), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86af4d0)
make_backend. Calling new_node for VRML::GLBackEndtype ProximitySensor
make_backend. VRML::Node=HASH(0x863fa18), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b2884)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x863fc04), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ae2b8)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86406a8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x863ad58)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86407d4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8687a90)
make_backend. Calling new_node for VRML::GLBackEndtype DirectionalLight
make_backend. VRML::Node=HASH(0x8642ec0), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b34cc)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8642de8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a8a8)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8642d7c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ae2c4)
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8642304), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865a8c0)
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x86415b4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b36d0)
make_backend. Calling new_node for VRML::GLBackEndtype Sphere
make_backend. VRML::Node=HASH(0x8643cac), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x869da24)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8643bd4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b28e4)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8643b08), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x863ad4c)
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8643a9c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ae180)
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x8643088), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b3460)
make_backend. Calling new_node for VRML::GLBackEndtype Box
make_backend. VRML::Node=HASH(0x86447d8), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. PROTO
make_backend in SCENE; VRML::Scene=HASH(0x8645720), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent exists
make_backend. VRML::Node=HASH(0x8645744), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x865dfe4)
make_backend. Calling new_node for VRML::GLBackEndtype Group
make_backend. VRML::Node=HASH(0x86a9a80), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c5070)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9bdc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c18fc)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9df8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c15cc)
make_backend. Calling new_node for VRML::GLBackEndtype Billboard
make_backend. VRML::Node=HASH(0x86a9dbc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c17f4)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86b54ac), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c4f44)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86b3550), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c32cc)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x86b364c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x864a020)
make_backend. Calling new_node for VRML::GLBackEndtype Sphere
make_backend. VRML::Node=HASH(0x86aae64), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. NOT
make_backend. VRML::Node=HASH(0x86a9a80), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c507c)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9bdc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86e11bc)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9df8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86e1534)
make_backend. Calling new_node for VRML::GLBackEndtype Billboard
make_backend. VRML::Node=HASH(0x86a9dbc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ddca8)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86b54ac), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c1728)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86b3550), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c4d04)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x86b364c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c32c0)
make_backend. Calling new_node for VRML::GLBackEndtype Sphere
make_backend. VRML::Node=HASH(0x86aae64), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. NOT
make_backend. VRML::Node=HASH(0x86b54ac), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ad260)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86b3550), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c1950)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x86b364c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c15cc)
make_backend. Calling new_node for VRML::GLBackEndtype Sphere




make_backend is going to be called from api__setMFNode
make_backend in SCENE; VRML::Scene=HASH(0x80d9bc8), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent does not exists
make_backend. VRML::Node=HASH(0x8644a48), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c4ea8)
make_backend. Calling new_node for VRML::GLBackEndtype Group
make_backend. VRML::Node=HASH(0x8644988), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c4e90)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x863d294), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b57ac)
make_backend. Calling new_node for VRML::GLBackEndtype NavigationInfo
make_backend. VRML::Node=HASH(0x863deb8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b2914)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a799c), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. PROTO
make_backend in SCENE; VRML::Scene=HASH(0x86a7aec), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent exists
make_backend. VRML::Node=HASH(0x86a7c54), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b34d8)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9a80), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ad350)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9bdc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ad26c)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86a9df8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ddcd8)
make_backend. Calling new_node for VRML::GLBackEndtype Billboard
make_backend. VRML::Node=HASH(0x86a9dbc), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c4f44)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86b54ac), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86e1444)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x86b3550), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x869da24)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x86b364c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86e1534)
make_backend. Calling new_node for VRML::GLBackEndtype Sphere
make_backend. VRML::Node=HASH(0x86aae64), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. NOT
make_backend. VRML::Node=HASH(0x863ec44), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c4e54)
make_backend. Calling new_node for VRML::GLBackEndtype Background
make_backend. VRML::Node=HASH(0x863ed58), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8649fa8)
make_backend. Calling new_node for VRML::GLBackEndtype ProximitySensor
make_backend. VRML::Node=HASH(0x863fa18), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c1698)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x863fc04), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b54d0)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86406a8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86af500)
make_backend. Calling new_node for VRML::GLBackEndtype Viewpoint
make_backend. VRML::Node=HASH(0x86407d4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x863ad70)
make_backend. Calling new_node for VRML::GLBackEndtype DirectionalLight
make_backend. VRML::Node=HASH(0x8642ec0), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86c4f08)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8642de8), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8687a78)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8642d7c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86b5470)
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8642304), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8687a90)
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x86415b4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x864a2e4)
make_backend. Calling new_node for VRML::GLBackEndtype Sphere
make_backend. VRML::Node=HASH(0x8643cac), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ae21c)
make_backend. Calling new_node for VRML::GLBackEndtype Transform
make_backend. VRML::Node=HASH(0x8643bd4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8694800)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x8643b08), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86ae264)
make_backend. Calling new_node for VRML::GLBackEndtype Appearance
make_backend. VRML::Node=HASH(0x8643a9c), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8651b04)
make_backend. Calling new_node for VRML::GLBackEndtype Material
make_backend. VRML::Node=HASH(0x8643088), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x864a290)
make_backend. Calling new_node for VRML::GLBackEndtype Box
make_backend. VRML::Node=HASH(0x86447d8), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. PROTO
make_backend in SCENE; VRML::Scene=HASH(0x8645720), VRML::GLBackEnd=HASH(0x80d9c1c), 
make_backend in SCENE, parent exists
make_backend. VRML::Node=HASH(0x8645744), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86af5cc)
make_backend. Calling new_node for VRML::GLBackEndtype Group
make_backend. VRML::Node=HASH(0x86e1540), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x86dee58), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype Text
make_backend. VRML::Node=HASH(0x86e13e4), VRML::GLBackEnd=HASH(0x80d9c1c), , 
make_backend. Calling new_node for VRML::GLBackEndtype FontStyle
make_backend. VRML::Node=HASH(0x86e1540), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x87089cc)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x86dee58), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x87088c4)
make_backend. Calling new_node for VRML::GLBackEndtype Text
make_backend. VRML::Node=HASH(0x86e13e4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x87089fc)
make_backend. Calling new_node for VRML::GLBackEndtype FontStyle
make_backend. VRML::Node=HASH(0x86e1540), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8708ac8)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x86dee58), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x87089e4)
make_backend. Calling new_node for VRML::GLBackEndtype Text
make_backend. VRML::Node=HASH(0x86e13e4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x87089cc)
make_backend. Calling new_node for VRML::GLBackEndtype FontStyle
make_backend. VRML::Node=HASH(0x86e1540), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8708900)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x86dee58), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x86dee40)
make_backend. Calling new_node for VRML::GLBackEndtype Text
make_backend. VRML::Node=HASH(0x86e13e4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8708ac8)
make_backend. Calling new_node for VRML::GLBackEndtype FontStyle
make_backend. VRML::Node=HASH(0x86e1540), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8708aec)
make_backend. Calling new_node for VRML::GLBackEndtype Shape
make_backend. VRML::Node=HASH(0x86dee58), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8708abc)
make_backend. Calling new_node for VRML::GLBackEndtype Text
make_backend. VRML::Node=HASH(0x86e13e4), VRML::GLBackEnd=HASH(0x80d9c1c), , HASH(0x8708900)
make_backend. Calling new_node for VRML::GLBackEndtype FontStyle
